Tuesday, March 17, 2009

Killzone 2 - Time to Kick Quasi-Nazi Butt and Chew bubble gum.

The game starts off with the Helghast leader on a news broadcast just before the invasion begins. The graphics have a really nice flow and look absolutely amazing. The sound is also top-notch. The cut scenes are never to long or excessively long and progress the story at a quick, yet understandable pace. It does not matter if you have played the other games in the series. It pretty much explains what's going on and all that you really need to know. It's quite easy to figure out what's going on and character relations from the cut scenes. It has a very good pacing and excellent flow of stories. Overall this is a above average presentation and you can tell that hard work was put into this game. (9of9 tails.)

Graphics: The graphics looks absolutely amazing and the special effects are Hollywood grade. Most everything is nice to look at and pleasing to the eyes except for a couple things which are not really that noticeable. The two things that do not look good are when they use low-resolution textures and the animation of the flamethrower seem a little bit uninspired. Other than that this game looks wonderful and is one of the best looking first-person shooter games in a long time. There is tons of eye candy to go around, especially in the later levels. (9of9 tails.)

Sound: This game sounds absolutely amazing on my seven channel system and I think it is a seven channel game I would because all eight speakers have sound coming out of them. All the voices changed depending on the direction that I was facing and all the other sound effects were top-notch. This is a wonderful game to play turned up really loud. Everything sounds amazing and the way it should. This game has an excellent soundtrack/sound effect track. Definitely worth it to have a high-quality sound system for this game. (9of9 tails.)


Controls: This game has a few different control setups to use that accommodate most of the different styles of gamers, but not all. Precision aiming can be toggled by the press of a button and does not require you to hold it down. For some people the aiming speed might sluggish, but when I turned up the sensitivity it seemed to play just fine to me. The game also incorporates motion sensing for turning valves and planting C-4. To me and my friend who had to do these parts of the game for me found this to be gimmicky. It actually took away from the immersion which was the opposite of what they were trying to accomplish. It was executed nicely but still feels like a gimmick in a game like this. (7of9 tails.)

Replayability: This game has different kinds of ribbons that you can earn, ranks to achieve and multiplayer modes to keep you busy for many weeks after the single player campaign has been finished. The multiplayer have absolutely no lag issues for me and it was a blast to play online. If you strategy and stick together usually your team won't run into problems of constantly dying. The community seems to be mature for the most part and fun-loving which seems to be a rarity nowadays. Overall the game is worth purchasing and should keep you busy for at least a month. (9of9 tails.)

Accessibility: 95% of things in the game are subtitled in the other 5% are things that do not matter at all to the game. People who aren't able to hear can definitely still have a blast with this game. There is a good variation of control schemes that should be decently suitable for one-handed gamers, but it does not include any kind of key customization which is a negative in the accessibility department. One thing that makes this game highly unaccessible is the fact that you can not turn off the motion control for turning valves and planting C-4 explosives which requires the use of the use of this particular feature of the PlayStation three controller. I had to get a friend to do these parts for me and there was a huge negative for the single player campaign to not have an alternative way to do these parts. Currently I'm trying to talk to the developers at guerrilla games into into patching in an alternative to motion sensing for these parts. For most people that I have spoken to, even people with no physical disability find this to be a strange thing to overlook not being able to turn off the motion control parts. If they fix this issue this game will be a highly accessible first-person shooter.... in the meantime it is somewhat on accessible to people with physical limitations unless you have a dedicated friend who will do these parts for you. I think all games on the PlayStation three should always have an alternative to motion sensing when it is implemented in a game.(5of9 tails.)


Closing comments: This is an excellent game with amazing sound and visuals, an emphasis on the visual part. The controls are decent in my opinion , although they could be better in many ways. Custom key mapping and no alternative to using motion sensors for parts of the game that barely even total five minutes total of the game.. If even that hurt this game wills accessibility and overall enjoyment. If you have a friend who is willing to help you with the motion sensing parts, you should will at least rent this game. I have faith that the company will address these concerns about the motion sensing part and patch a fix for it soon. This article read updated in a couple weeks to reflect whether or not this issue was fixed.(8of9 Tails. poor accesibility design.)

5 comments:

  1. great review--makes me want to start playing killzone again. i messed around in multiplayer bad hadn't touched the campaign.

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